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Early Embrace Escape
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==Mechanics and Effects== [[File:CFT Map by Lanthy.jpg|thumb|A map of where CFT's will take you by Lanthy.]] Upon escaping the Embrace early, the player will gain access to the full map of HZD early. This causes a few glitches, the most notable of which being [[Horizon Zero Dawn/CFT|CFT's]]. Beside that, campfires walked by in this state will not activate and will not show up on the player's map. Additionally, certain campfires will not exist on the map, such as the one at the Nora Hunting Grounds and the one closest to the Main Embrace Gate. It is theorised that this is because the player actually leaves the Embrace once during the main quests that take place then, and the developers wanted to prevent the player from getting campfires outside the Embrace early. Settlements and Gates will however still be discovered. If the player escapes the Embrace early while having already opened the Main Gate to speak to Varl who is fighting a sawtooth, the player will be able to start the "The Warchief's Trail" main quest without actually having it. Additionally, the player will be able to play the game all the way until the Maker's End main quest without having any of the main quests required to get there. It is uncertain why the game does not spawn the Deathbringer and Eclipse Soldiers you are meant to fight at Maker's End. If the player completes any part of the "Seeker at the Gates" main quest, such as speaking to Marea, Varl will disappear from the Main Gate and the player will be Hardlocked, meaning that it is impossible to complete the game on that file. β
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