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== Strike Notation == Because Strike is a complex game that has many possible moves, a notation system is necessary in order to effectively and efficiently describe possible Strike moves. Chess notation is a good starting point for a notation system, though the greater number of pieces and the ability to rotate and overcharge requires a more sophisticated form of notation. Board tiles are labeled just like a chess board, with the letters A-H being used to represent the columns and the numbers 1-8 for the rows. Some possible squares are A1, D4, F7, and H2. Unlike in chess, the labeling centers on Aloy and not the player who starts to keep things more simple. An abbreviation for the piece to be moved is put in front of the word “to” followed by the tile that it is moved to, again similar to chess notation. A full list of piece abbreviations can be found on the [https://docs.google.com/spreadsheets/d/12QT7oZuQ0_C3nFFwHDn5l7S0DqKvtJN7J38aEw-8q8I/edit Piece Information Spreadsheet]. In the event that two or more of the same type of piece are present, the tile that the moved piece was on prior to its move is put before the piece abbreviation. The rotation of a piece is denoted by an “R”, “L”, “F”, or “B” (for Right, Left, Forward, and Backward) immediately following a tile name or before an “OC” (for “overcharge”). Unless otherwise stated, assume that the rotation of a piece remains the same as it was the turn prior. If a piece needs to be overcharged following a move, an “OC” is put at the end of the turn. Most of the time the overcharge is used to gain an extra attack, so an overcharge used to move will be noted with a “Move To” phrase or something similar. Overcharges are also separated from the main move with a comma. Attacks are notated with an “A” following the tile name and rotation if applicable. The notation can be somewhat clunky at times, but it gets easier to parse once you gain some familiarity with using it. Here are a couple of examples of this notation in action: '''Example 1:''' Text: Move the Stormbird to the space in the fourth row and the fourth column and attack and then overcharge. Notation: SB to D4A, OC '''Example 2:''' Text: Move the Glinthawk on the tile on the second row and seventh column to the space on the fourth row and seventh column. Turn left and attack, and then turn so that you face forwards again and use your overcharge to gain a second attack. Notation: G2 GH to G4LA, FOC As you can see, the notation can significantly compress the length of directions. Although it can be hard to grasp at first, it is well worth the effort to learn as it will dramatically improve the transmission of Strike-related information.
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