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===== Movement Tech ===== Due to the limited amount of movement in a Strike speedrun, there are only a couple of movement skips in the entire run. There are three skips in total, though only two of them are used due to the difficulty of the third for minimal timesave. The first skip, Table Skip, is in Hidden Ember. The skip involves jumping onto the table, from the table onto the cloth awning, and finally up to the floor on the next level. This skip only saves 1-2 seconds, but it is fairly simple to pull off. The second skip, Campfire Skip, is far more difficult that the first, though it is manageable. To perform this skip, you must jump onto the campfire in Scalding Spear, position yourself fairly precisely on the campfire, and then jump up. If you did this correctly, Aloy should grab onto the ledge and pull herself up. Though this skip is much harder than Table Skip, the reward is far greater, saving up to 7-8 seconds if done optimally. The third and final movement skip is known as Sunwing Skip. This skip involves fast traveling to the Plainsong settlement rather than the campfire. You then must face down and summon your Sunwing as quickly as you can, and then proceed to fly above the area where the board is. You then have to dismount the Sunwing and activate your Shieldwing to glide into the area. This skip is difficult to pull off, with only about a 30% success rate. If the skip is done incorrectly, the run is practically dead. Even if you were to successfully perform the skip, the amount of time saved can vary widely. The most time that you can save is about 5 seconds if you are very luck, and it is actually possible to lose a couple of seconds depending on how well the mount behaves. For these reasons Sunwing Skip is not currently used in Strike speedruns.
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