<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frameperfect.space/w/index.php?action=history&amp;feed=atom&amp;title=Infinite_Loading_Screen</id>
	<title>Infinite Loading Screen - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frameperfect.space/w/index.php?action=history&amp;feed=atom&amp;title=Infinite_Loading_Screen"/>
	<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Infinite_Loading_Screen&amp;action=history"/>
	<updated>2026-05-07T14:03:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.frameperfect.space/w/index.php?title=Infinite_Loading_Screen&amp;diff=145&amp;oldid=prev</id>
		<title>DorianSnowball: Added possible fix on PC</title>
		<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Infinite_Loading_Screen&amp;diff=145&amp;oldid=prev"/>
		<updated>2022-12-14T23:05:30Z</updated>

		<summary type="html">&lt;p&gt;Added possible fix on PC&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:05, 15 December 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mechanics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Mechanics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is uncertain why ILS&amp;#039; occur, but it might have something to do with the game being unable to get Aloy to the right position. It is unknown why, on console, only the fast travel to Mother&amp;#039;s Heart is affected. Once an ILS has been triggered, the only way to get out of it is to close the game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is uncertain why ILS&amp;#039; occur, but it might have something to do with the game being unable to get Aloy to the right position. It is unknown why, on console, only the fast travel to Mother&amp;#039;s Heart is affected. Once an ILS has been triggered, the only way to get out of it is to close the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On PC it might be possible to get out of an ILS by Alt-Tabbing Out and In of the game window.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DorianSnowball</name></author>
	</entry>
	<entry>
		<id>https://wiki.frameperfect.space/w/index.php?title=Infinite_Loading_Screen&amp;diff=91&amp;oldid=prev</id>
		<title>FleurBleue101: loaded the page into existence</title>
		<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Infinite_Loading_Screen&amp;diff=91&amp;oldid=prev"/>
		<updated>2022-12-08T06:34:26Z</updated>

		<summary type="html">&lt;p&gt;loaded the page into existence&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General ==&lt;br /&gt;
An Infinite Loading Screen (ILS) is a glitch in Horizon Zero Dawn where the game will continue to load infinitely, essentially trapping the player.&lt;br /&gt;
&lt;br /&gt;
== Where It Happens ==&lt;br /&gt;
Infinite Loading Screens are on console only known to happen when fast travelling from having completed the Sawtooth to Mother&amp;#039;s Heart. An ILS will occur here about 1/20 times. Beside this, ILS&amp;#039; can occur when using the [[Mount Yeet]] glitch. On PC, ILS&amp;#039; have been known to happen on different fast travels than the one to Mother&amp;#039;s Heart.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
It is uncertain why ILS&amp;#039; occur, but it might have something to do with the game being unable to get Aloy to the right position. It is unknown why, on console, only the fast travel to Mother&amp;#039;s Heart is affected. Once an ILS has been triggered, the only way to get out of it is to close the game.&lt;/div&gt;</summary>
		<author><name>FleurBleue101</name></author>
	</entry>
</feed>