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	<id>https://wiki.frameperfect.space/w/index.php?action=history&amp;feed=atom&amp;title=Push_Clipping</id>
	<title>Push Clipping - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frameperfect.space/w/index.php?action=history&amp;feed=atom&amp;title=Push_Clipping"/>
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	<updated>2026-05-31T00:42:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.frameperfect.space/w/index.php?title=Push_Clipping&amp;diff=244&amp;oldid=prev</id>
		<title>FleurBleue101: /* Mechanics */ grammar</title>
		<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Push_Clipping&amp;diff=244&amp;oldid=prev"/>
		<updated>2023-12-30T21:58:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Mechanics: &lt;/span&gt; grammar&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:58, 30 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Mechanics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Push Clipping likely works because the machine&#039;s hitbox is thicker that that of the door or gate. This means that when Aloy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get&#039;s &lt;/del&gt;pushed against it, the game pushes Aloy through the thinner hitbox. The fact that doors and gates are made up of two separate hitboxes to be able to open likely helps with getting the game to clip Aloy through.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Push Clipping likely works because the machine&#039;s hitbox is thicker that that of the door or gate. This means that when Aloy &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets &lt;/ins&gt;pushed against it, the game pushes Aloy through the thinner hitbox. The fact that doors and gates are made up of two separate hitboxes to be able to open likely helps with getting the game to clip Aloy through.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original discovery video:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Original discovery video:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FleurBleue101</name></author>
	</entry>
	<entry>
		<id>https://wiki.frameperfect.space/w/index.php?title=Push_Clipping&amp;diff=124&amp;oldid=prev</id>
		<title>FleurBleue101: Used a mount to clip this page into existence</title>
		<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Push_Clipping&amp;diff=124&amp;oldid=prev"/>
		<updated>2022-12-09T14:51:51Z</updated>

		<summary type="html">&lt;p&gt;Used a mount to clip this page into existence&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==General==&lt;br /&gt;
Push Clipping is a glitch in Horizon Zero Dawn possibly discovered by Fleur_Bleue101 on the 31st of December 2020. It involves using a machine&amp;#039;s collision to push Aloy through a thin hitbox like a door or gate.&lt;br /&gt;
&lt;br /&gt;
==How To Perform==&lt;br /&gt;
In order to perform Push Clipping, have a machine attack you against a thin hitbox like a door or gate. If it lines up correctly, the machine&amp;#039;s hitbox will cause the game to push Aloy through the door or gate. It is in many situations easiest to do this if you call a mount, and then burn or bomb it to make it aggressive to you.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
Push Clipping likely works because the machine&amp;#039;s hitbox is thicker that that of the door or gate. This means that when Aloy get&amp;#039;s pushed against it, the game pushes Aloy through the thinner hitbox. The fact that doors and gates are made up of two separate hitboxes to be able to open likely helps with getting the game to clip Aloy through. &lt;br /&gt;
&lt;br /&gt;
Original discovery video:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;youtube&amp;gt;qVEpsUueJkY&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uses ==&lt;br /&gt;
So far, there have been no uses for Push Clipping in any category due to the way the game&amp;#039;s quest system works and the small amount of doors or gates that you need to get through and have a mount or machine available for.&lt;/div&gt;</summary>
		<author><name>FleurBleue101</name></author>
	</entry>
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