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	<id>https://wiki.frameperfect.space/w/index.php?action=history&amp;feed=atom&amp;title=Time_Without_Loads</id>
	<title>Time Without Loads - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frameperfect.space/w/index.php?action=history&amp;feed=atom&amp;title=Time_Without_Loads"/>
	<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Time_Without_Loads&amp;action=history"/>
	<updated>2026-05-04T02:38:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frameperfect.space/w/index.php?title=Time_Without_Loads&amp;diff=266&amp;oldid=prev</id>
		<title>DorianSnowball: Reflect rule changes for the Memory Based Load remover for PC</title>
		<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Time_Without_Loads&amp;diff=266&amp;oldid=prev"/>
		<updated>2024-02-06T12:01:21Z</updated>

		<summary type="html">&lt;p&gt;Reflect rule changes for the Memory Based Load remover for PC&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:01, 6 February 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Loading screens are the orange/red screens with the “Loading...” text in the bottom left corner. The text is different depending on the text language you play on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Loading screens are the orange/red screens with the “Loading...” text in the bottom left corner. The text is different depending on the text language you play on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also 4 cutscenes with loading screens at the beginning of the game. These are cutscenes that can be paused, but can not be skipped immediately. The “Loading…” text will appear in the bottom left corner when the cutscene is paused. When the game is done loading the cutscene can be skipped. It only counts as a load when the cutscene is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paused and until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skip button goes from greyed out &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white. If &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cutscene is not paused it does not count as a &lt;/del&gt;load.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are also 4 cutscenes with loading screens at the beginning of the game. These are cutscenes that can be paused, but can not be skipped immediately. The “Loading…” text will appear in the bottom left corner when the cutscene is paused. When the game is done loading the cutscene can be skipped.It only counts as a load when the cutscene is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loading. You can see the status when you pause the loading screen. You don&#039;t have to pause for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;memory based load remover on PC &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detect &lt;/ins&gt;the load.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 4 cutscenes are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The 4 cutscenes are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How To Time Your Loads ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How To Time Your Loads ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best and most accurate way is to take &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video of your run and put it into a video editing program. Cut the video &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly where the run starts and ends. Then cut the video to only have loading screens and subtract the amount of loading &lt;/del&gt;time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the Real Time of &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reason &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to cut out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run instead of loads is to avoid the issue of dropped frames and imperfect recording as much as possible&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On PC you must use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;memory based [[Load Remover]] &lt;/ins&gt;to time your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loads&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On console &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video based [[Load Remover]]&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Load Remover]] &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remove loads automatically while &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do your &lt;/del&gt;run.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best and most accurate way to retime it manually&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is to take the video of your run and put it into a video editing program. Cut the video to exactly where the run starts and ends. Then cut &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only have loading screens and subtract the amount of loading time from the Real Time of your run. The reason &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to cut out the &lt;/ins&gt;run &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead of loads is to avoid the issue of dropped frames and imperfect recording as much as possible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Common Questions About Loads ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Common Questions About Loads ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DorianSnowball</name></author>
	</entry>
	<entry>
		<id>https://wiki.frameperfect.space/w/index.php?title=Time_Without_Loads&amp;diff=126&amp;oldid=prev</id>
		<title>FleurBleue101: Removed loads to create this page faster</title>
		<link rel="alternate" type="text/html" href="https://wiki.frameperfect.space/w/index.php?title=Time_Without_Loads&amp;diff=126&amp;oldid=prev"/>
		<updated>2022-12-09T15:03:46Z</updated>

		<summary type="html">&lt;p&gt;Removed loads to create this page faster&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Guidelines On “Time Without Loads&amp;quot; ==&lt;br /&gt;
These are the rules on what count as a load in Horizon Zero Dawn Speedrunning. Time is not being counted while the loading screens listed below are on screen during a run. We encourage every runner to read these guidelines and try to learn how to time their own run without loads.&lt;br /&gt;
&lt;br /&gt;
=== Why are HZD Speedruns timed without loads? ===&lt;br /&gt;
Horizon Zero Dawn Speedruns are timed without loads due to the difference in loading speeds between PS4 HDD, PS4 SSD, PS5 and PC&amp;#039;s. Individual consoles or PC&amp;#039;s may also have different loading times. In order to have a fair playing field, all runs are timed without loads.&lt;br /&gt;
&lt;br /&gt;
== What Counts As A Load ==&lt;br /&gt;
Loading screens are the orange/red screens with the “Loading...” text in the bottom left corner. The text is different depending on the text language you play on.&lt;br /&gt;
&lt;br /&gt;
There are also 4 cutscenes with loading screens at the beginning of the game. These are cutscenes that can be paused, but can not be skipped immediately. The “Loading…” text will appear in the bottom left corner when the cutscene is paused. When the game is done loading the cutscene can be skipped. It only counts as a load when the cutscene is paused and until the skip button goes from greyed out to white. If the cutscene is not paused it does not count as a load.&lt;br /&gt;
&lt;br /&gt;
The 4 cutscenes are:&lt;br /&gt;
&lt;br /&gt;
- The second cutscene between “A gift from the past” and “Lessons of the Wild”&lt;br /&gt;
&lt;br /&gt;
- The training montage cutscene where Aloy becomes an adult.&lt;br /&gt;
&lt;br /&gt;
- The intro cutscene to “The Proving”&lt;br /&gt;
&lt;br /&gt;
- The cutscene right after the “The Proving”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that the first two cutscenes listed above do not appear in New Game+ (NG+) because the Childhood section is automatically skipped in NG+.&lt;br /&gt;
&lt;br /&gt;
== How To Time Your Loads ==&lt;br /&gt;
The best and most accurate way is to take the video of your run and put it into a video editing program. Cut the video to exactly where the run starts and ends. Then cut the video to only have loading screens and subtract the amount of loading time from the Real Time of your run. The reason you want to cut out the run instead of loads is to avoid the issue of dropped frames and imperfect recording as much as possible.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the [[Load Remover]] to remove loads automatically while you do your run.&lt;br /&gt;
&lt;br /&gt;
== Common Questions About Loads ==&lt;br /&gt;
&lt;br /&gt;
=== Does it matter how a loading screen happens? ===&lt;br /&gt;
No, as long as the loading screens listed above appears, it counts as a load. The reason as to how the loading screen appears does not matter. If the loading screen is there, its a load no matter what.&lt;br /&gt;
&lt;br /&gt;
=== If my game crashes/blue screens does that count as a load? ===&lt;br /&gt;
No, only the loading screens listed above counts as loads. If you close the game or it crashes mid run it does not count as a loading time.&lt;br /&gt;
&lt;br /&gt;
If you have any questions after reading this then the best place to ask in on our [https://discord.gg/vpS8chg5 community Discord server].&lt;/div&gt;</summary>
		<author><name>FleurBleue101</name></author>
	</entry>
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